![]() Keep in mind, when you have your CPU overclocked by 20% you must also raise your single thread rating by 20% for a comparison. If your CPU has half the single thread rating, it should be able to get 3 FPS. If your CPU has the same single thread rating, you also should get 6-7 FPS. My i5-4570 with a single thread rating of 2053 is able to produce 6-7FPS in this situation. Then port one DMK into low kerbin orbit with ALT-F12 and after that rendevous-port 2 more DMKs to the first DMK, that you have the same situation like in the video. The ALT-F12 ingame FPS doesn't show less than 25fps and doesn't work for this. Then download the Dev-Mountain-King (DMK) and put the ship in your save directory. If you wanna do an 15 minutes experiment, you can prove this theory, by taking a VANILLA KSP installation (without mods) and put only the FPS Viewer Mod into it. ![]() ![]() So if you build ships with a huge part count and have low FPS, get the CPU with the best "Single Thread Rating" you can. The single thread rating / performance is the bottleneck in the KSP flight scene with a HUGE part count. You can see this, if you compare the single thread performance of a CPU on the passmark webseite. So for example one core of an actual i5 at 3GHz can and will do more work than one core of a 1st generation i5 at 3GHz. I thought maybe the one or the other would be interested, so I should share it.ĭepending of the internal CPU design, CPUs can do a different amount of work per cycle. So why the CPU speed is important and not the amount of CPU-cores or the GPU performance. I tried to make a small explanation video (with my english abilities), why a newer Core i3 can outperform an older Core i7 on KSP on ships with huge part count or installations which have much mods that do stuff per physics frame.
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